I dont mind the system but yea there should definitely be like 100 hits a sword or something. With such a mechanic in place, playing the game is pointless. Or even to smith a stronger weapon when you have several copies in your inventory, similar to Age of Calamity. Lets get this out of the way right off the Boko Bat: your weapons will definitely still break in Tears of the Kingdom. Also, each society does have its own repairable weapon, one for the Zora, one for the Gorons, one for the Gerudo, one for the Rito, and the Master Sword for the Hylians. The main thing Id like to see comeback is classic dungeons and plenty of them. 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In this Hyrule nothing was permanent, and that is a fact that we had to live with. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I'm gonna be blunt, the options here are AWFUL. But after a while you find more weapons than you can carry and it becomes kind of like Goblin Slayer (Moblin Slayer? The Legend Of Zelda: How Did The Kokiri Become Koroks? I think they'll make the weapons way more durable, repairable, or not be breakable at all (and instead rely on upgrading weapons or something similar). Longer lasting for some, rarer weapons, and less rain in the back third of the game. List of Contents How to Increase Weapon Durability You're browsing the GameFAQs Message Boards as a guest. I really don't understand the frustration with the system at all. The weapon crap was why I stopped playing it. And they also never snuck into the castle for good weapons, or farmed arrows. It really put me in a postion to try all items. I think definitely keep it with some tweaks. It also meant my inventory is very similar throughoht my playthough as you never know when you are going to need the weapons, which makes me feel experimentation was actually discouraged, though again, there wasn't much room. Early on in Breath of the Wild breakable weapons were integral to encouraging exploration, but the further you progressed the more annoying and unneccessary it became. This includes using weapons to attack enemies, damage the environment, or interact with objects such as boxes and spiked balls. As someone who plays BotW for over 1000 hours, I cannot even imagine the game not using the same mechanics. I am curious as to what they do with the mechanic though. But as annoying as weapon breaking was, it really added to the game as you had to be more careful in engaging enemies based on your equipment etc. However, fusions with materials will never break off by default. A sword won't break if you hit someone with it 5 times. The sequel needs to find a balance to truly rewarding players with cool gear and still encouraging experimentation. Fusing these gems to a weapon will boost its durability, increasing depending on the value of the gem. In The Legend of Zelda: Tears of the Kingdom, you can conveniently repair your equipment by tossing them at Octoroks, yet also discover incredible weapon and shield fusions that ensure long-lasting durability. Here, we will explore the games most controversial feature. I loved the loop of always improvising by using whatever I could find in the environment as a weapon. If it's good, I'll get it sooner or later. That's the actual question, saying you found weapons breaking "annoying" is not enough, you need to suggest a larger change in how the game works so that the replacement is satisfying. In BotW every Sword felt more like a round of amunition: Useful but not really meaningful in any way. Ooooooo, look at this awesome weapon you just picked up. Aside from adding damage outputs and increased weapons durability, fusing certain items to weapons and shields gives different effects. Ill collect all when Im exploring in game, Yea it's a good system, I always really liked it when Fire Emblem used to have it too, means you've gotta think more carefully about what weapons you used in certain situations. Breath of the Wild features an extensive implementation of weapon durability. Make them hard to get if you have to just please let the option be there. I think it needs a bit of balancing and possibly investment in different weapons etc. A better way would be set weapons, limited carrying space and weapons "dull" or degrade in damage output the more you use until you go to the smithy to "repair" them. Possibly, if you add number 3, make it so you can cut a certain amount of time off of the recharge (If you have 5 minutes left but only have 20 rupees, you can shave 2 minutes off of the time). They need to improve the upgrading massively from Age of Calamity to give greater incentive to fuse weapons; should look to Kid Icarus Uprising for the right idea. I wouldnt want it but Id be very surprised if it doesnt return. I like the idea of repairing and adding to the durability of your favorite items. To repair a weapon with the help of Rock Octoroks, Link must drop the weapon, shield, or bow that needs repairs as the Rock Octoroks suck in air to attack. Weapon degration is the absolute WORST part of BOTW. Assassin's Creed Origins world was so good and exciting that I explored the whole map forgetting to do the missions and that's how exploring should be. I know it isnt the most popular opinion but BOTW just did not do it for me. I'm not a fan. Another thing that is important to mention is that a single Rock Octorok can only repair one weapon, shield, or bow at a time. As a result, I'm probably the richest person in all of Skyrim, maybe even richer than all the Jarls combined. But Links got a really cool new power this time around called Fuse that allows you to strengthen and enhance the properties of a weapon by fusing another item to it. I'm so used to going up to all enemies and attacking them in basically everything and I thought I could do the same here, willy-nilly. @Dom_31 It's a great take but it also kinda breaks throws. Like others have said, I really like the idea of repairable weapons that do less damage as they weaken. During the early stages of the game, the majority of your fusing endeavors will involve humble materials such as sticks, stones, and other basic resources. @ModdedInkling I don't think all the other Zelda games are jokes. You dont recover from that over night so I would like to see the system return. I'm all for expanding weapon options to experiment with combat, but knowing everything breaks permanently made me avoid using the best ones the majority of the time. Your thoughts on the mechanic probably went one of two ways. But while people were arguing about whether Breath of the Wilds breakable weapons are good or not (spoiler: they are, and we talk in-depth about why on the latest episode of NVC), I am far more concerned about the future of another likely returning system because lets face it, Links cooking skills need sharpening. Durability shouldn't be a reason to encourage exploration. For example, fusing a Ruby into swords will work similarly to Fire Rods. However it would be great if you could also prevent them from breaking. Or is there a compromise between the two arguments that can be had? Weapon durability is the one thing that I'm actually confident Nintendo will change with Tears of the Kingdom since that is the most consistent criticism of the game. I dont mind it for weapons you pick up here and there but the master sword is really what Id be using. I want Nintendo to make something they want to make the way they want to make it and I'll decide if that's something I want to play. It makes no sense at all. Maybe certain enemies could break your weapon or throw it far out of reach if you're not careful (looks at Lynel).. @Uncle_Franklin I love the idea of taking inspiration on weapons from kid Icarus because Pits weapons greatly changed his speed and power depending on the weapons equipped. The Legend of Zelda is his favorite video game franchise, Links Awakening is his favorite game of all time, and hes never finished Skyward Sword despite several valiant attempts. By multiplying this 2 elements, areas mostly dynamically change In rewards and enemy difficulty. Tears of the Kingdom should scrap this mechanic entirely. It was a great system, but the do think both repairing and crafting would be a positive step. I would actually prefer they keep weapons breakable. I know I'm in the minority and most of you weirdos love it, but LET ME TURN DURABILITY OFF!!! Never saw weapon degradation as an issue. Unfortunately, Nintendo more recently failed at this with Animal Crossing New Horizons. Will Tears of the Kingdom Have Weapon Durability? - Player Assist last updated 7 June 2023 Weapons degradation in TOTK is unavoidable, but here's how the durability system works Comments (Image credit: Nintendo) Zelda Tears of the Kingdom weapon. Search for all Korok Seeds and maybe spend those to get house items to feel rewarding and worth doing. It never bothered me to have to lose my 20th Duplex Bow. 1. Which forced me to deal with the weapon degradation, and that is where my hatred for it settled in. Like, no, I want many unique weapons and items that don't simply disappear with use. No matter how long you take with solving something, or how many other things you do before getting back to them, it doesn't really bother anyone. What is funny in your description is, that you talk about the case where you already have a bunch of strong weapons. 4. I hate having to grind for Savage Lynel Crushers, which I use against Stone Taluses. Cooking is a non-mechanic. The Legend Of Zelda: What Is The Imprisoning War? The Ultrahand ability in Tears of the Kingdom is one of the game's primary tools for manipulating its impressive sandbox, and while weapon durability may have been improved, players who were not a . Don't force these things on people. But then again, these weapons broke quickly (some of them, really quickly) and some found the constant cycle of findswingbreakrepeat grew tiresome at points. On the other hand I do like the idea of maybe forging weapons to increase durability. I dont think simply getting rid of durability or tweaking it will be anything but a worse experience. Every treasure chest and mob drop was a fraught Sophie's Choice decision what to throw away. An example is fusing weapons with Bokoblin Arm Bones, which are easy to find. I can see what they were going for and on one hand I did switch out weapons more often and didn't stick to a single powerful weapon, ignoring all the loot. Alsogoing through multiple weapons in a single fight was kind of ridiculous. This would at least give you a range of weapons to play with and possibly maintain before upgrading to better weapons, or melting them down to make better weapons, etc. Well still need to test this system thoroughly to see if there are any limitations, of course, but for now its looking really promising. However, the way you actually interact with your cooking options in Breath of the Wild falls regrettably short of its full potential. If they always listened to the games market, or even their own fans, they wouldn't be Nintendo, and we wouldn't have gotten some of their weirdest and best things yet. So much I quit playing it. Why not two yes's and two no's. And electrical storms constantly destroying your weapons was over the top, stupid, annoying, unrealistic, unfair and just NOT FUN. They're much more akin to the limited ammunition in a survival game than the weapons themselves. Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom @StarPoint first reply hits the nail. When Does The Legend Of Zelda: Tears Of The Kingdom Take Place? Try and convince yourselves otherwise all you want, but itll never be true. That was easily my biggest gripe with BoW. When fusing the sword with any item, the charge duration will extend along with adding to the 30 attack power the sword has. It wasn't even a Zelda game in anything but it's name. The very requirement of three diamonds hints at the extensive power it holds, and its durability is nothing to scoff at either, making it only of the stronger boss weapons in the game. Is The Legend Of Zelda: Tears Of The Kingdom Worth It? Breath of the wild and the Legend of Zelda franchise as a whole was built upon the core of free exploration, giving players choices as to how and when approach certain dungeons and encounters. I dont want Tears of the Kingdom to introduce crafting mechanics or something equally daft, but theres definitely something to be explored here. Repairable and powerups and that sort of thing.Yeah, gimme dem "Weapon Recipes"! The weapon system is what ruined BotW for me. Some say that Tears of the Kingdom would not be a true sequel to Breath of the Wild without this feature. I would instead like to see more focus on scrambling for materials and weapons mid fight. On longer play times it became a DREADFUL and unwelcome chore. The Legend of Zelda: Tears of the Kingdom (2023) was released on May 12, 2023 and is now playable on the Nintendo Switch. The mini game of wait for the flash in Skyward Sword was alright but the novelty wore off fast. Even with the quick menu, it's intrusive. This wasn't you're daddy's Zelda game. My only two complaints with BotW were the weapon degradation and stamina systems, and with the latter it was really only an issue very early on. Amber specifically is extremely durable whilst giving you +4 attack power. Engage in Combat and wait for them to suck in the item. Why would you even bother to use anything else if you have a weapon that deals decent damage and doesnt break, for example? Being only able to choose 1 answer for that 2nd question meant their survey degraded to non-usefulness. The Legend of Zelda: Tears of the Kingdom Guide - IGN Fusions with materials and fusions with other weapons. When I finally got the Master Sword I thought ah, well its all been worth it, because now were in business like in older Zelda games only to find that it has a re-charge! It's annoying. Especially since any stat boosts on such weapons are random. Which Legend Of Zelda: Tears Of The Kingdom Character Are You Based On Your Zodiac Sign? If you want to encourage people to use different weapons make them fun to use and maybe have bonuses for different types against different monsters. Honestly, reaching the max number of weapons in my inventory and having to sacrifice one to make room for a Savage Lynel Sword was a lot more irritating (though thankfully this eased as I found more and more Korok Seeds). Zelda: Tears Of The Kingdom - How To Increase Weapon Durability - Game Rant Additionally, players can fuse a Diamond to weapons to greatly increase a weapon or shields durability. The actual crux of it is that it was built into the game design in place of traditional RPG progression. Im kinda late on the draw here, but I found that the weapon durability was a pretty good feature considering how the game is structured around it: You see some enemies, and you decide whether the risk of losing one of your weapons is worth the chance of gaining a better one. I imagine there are some big surprises still waiting in the wings, but the fact that its fusion and Ultrahand abilities already seem to empower the way players experimented with (and even exploited) Breath of the Wild gives me hope that Nintendo could do the same with cooking. Super cozy settings end up feeling flatter than they deserve. I would like it if they created a healthy mix of breakable/non-breakable items. I really don't have an opinion on this. No, it didn't happen to me personally (mine all ended up hanging uselessly at Link's house), but a lot of people played BotW and I'd assume many did so without strategy guides. A more interactive and compelling world (Like Witcher 3, Oblivion etc) with more looting options etc.. All traders will buy anything and everything. This is not to waste rare or important items. Breaking weapons does critical damage, I'm not sure why I'm the only person who knows that. Aside from the open world exploration it was my favorite aspects of the game. Find a better way to upgrade inventory. Poll: Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom? It was an exercise in disappointment. Unlimited weapon durability is one of the most requested changes in Tears of The Kingdom and was for Breath of the Wild. Also bows breaking was the dumbest thing ever; those were already resource constrained with arrows (which were pretty rare for most the game)!! 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Weapon degradation was a beautiful way to encourage experimentation in BOTWs Hylian sandbox. I think weapon durability can create these very organic moments where your sword explodes at the worst time during a boss battle, and I think those are worth something. Weapon durability is back in The Legend of Zelda: Tears of the Kingdom, and with it comes interesting ways to circumvent your weapon exploding in your hands. No more breaking weapons and no more charging times. These could be rewards for completing difficult mini dungeons/quests. Maybe there's only a handful of those items available each playthrough, or make it where it takes a lot of hard work to make the weapon unbreakable. Kind of a weird question to answer right now. I could live with the quick menu not pausing the game, but I can imagine it being a hassle to some. To immediately get to the answer players are looking for, the simple answer is yes, Tears of the Kingdom still has weapon durability. I do believe they have addressed this issue though. If not, is there any way to even the odds?" tbh, the fact that weapons broke just made me never want to use good weapons. The upgrades are always decent from a numbers perspective, and the truly powerful ones lead to much cooler-looking weapons too. Make certain weapons never break (like maxed master sword if that is still a thing). I think it's necessary to not make the game too easy and to encourage exploration, but tweaks are needed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Legend of Zelda: Breath of the Wild is by all means a massive commercial and critical success, but six years later fans everywhere are still debating over one of its most integral item and combat features: weapon durability. It makes sense for things like sticks and bones but I think I would prefer a durabikity/sharpening system for swords and the like. Short answer: NO. I'd say still let them break, but there should be a way for someone to smith them up to snuff before they reach the point of no return. With the sequel, Id like some weapons to be unbreakable. THe idea is fine in theory and agree it makes combat more impactful but at the same time I found that it discouraged me from random combat encounters. ^^. I don't think the system needs to be abandoned, it just needs some tweaking. So instead of it breaking in like 10 hits, should be like 30 instead, maybe more but its something that would need a lot of testing first. Poll: Were You Able To Get The New Super Smash Bros. Ulti Where To Buy Pikmin 4 On Switch - Best Deals And Cheapest Join 1,410,543 people following Nintendo Life: 2023 Hookshot Media, partner of ReedPop.
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